showing 39 games

namepublisher(developer)year arrow_downwarddescription
Connection Plus  Keypunch Software? labelminimizeminimize
TrailBlazers! ?? labelminimizeminimize
War of the Samurai Krell Software? labelminimizeminimize
Apple 21  Softape;Mad Hatter Software (Softape)1978 labelimageminimize
Bullseye Creative Computing1978Bullseye is a simple text-based simulation of the perennial pub game of Darts, for up to 20(!) players. The target board is divided into zones of 10, 20, 30 and 40 points, and each player in turn selects a move: fast overarm, controlled overarm, or underarm - the type of throw dictates the probable outcome. Once all throws have been scored, a new round begins, until one or more players win by reaching 200 points. labelimagesubject
Catch Apple Computer1978 labelminimizeminimize
Othello Apple Computers1978 labelminimizeminimize
Quiz Baseball Innovative Computer Programs1978 labelminimizeminimize
Shootout Apple Computer1978 labelminimizeminimize
Trap and Chase  B&G Interfaces1978 labelminimizeminimize
Galaxy!  Avalon Hill;Powersoft;Keypunch Software1979The game saw a couple of re-releases. First released by Powersoft in 1979 as "Galactic Empires". Avalon Hill eventually took the game and published it under the name more common title "Galaxy!". Also released via several different compilations from Keypunch Software, again under the old title "Galactic Empires".

[b]Compilation releases:[/b]
- Adventure Quest IV
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Hockey Creative Computing1979 labelminimizeminimize
Life for Two  Creative Computing1979Life II is a two-player game based on the rules of Conway's Game of Life. Both players start out with three live pieces that they may place anywhere on a five by five grid. The pieces will then behave like in Conway's Game of Life:

Any live cell with fewer than two live neighbours dies, as if caused by under-population.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overcrowding.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

After each turn the players may place an additional piece. The goal of the game remains elusive.
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Galactic Wars Apple Computer (Waltson Victor Software)1980 labelminimizeminimize
Space War California Pacific Computer Company1980 labelminimizeminimize
Two Man Frustration Tab Books1981 labelminimizeminimize
Lightsabre Battle  Nibble (Micro-Sparc)1982 labelminimizeminimize
Mountain Climbing Learning Well (Methods & Solutions)1982 labelminimizeminimize
The Game Show  Advanced Ideas;Logiciel;Softsmith1982 labelimageminimize
The Game Show: People Places & Things Advanced Ideas1982 labelminimizeminimize
The Game Show: Win With Words I Advanced Ideas1982 labelminimizeminimize
Bee Crunch LOGIC1983 labelminimizeminimize
Double Trouble  Bez1983This is a collection of 5 games. But their's a twist. The player is always required to play two of them at once in vertical split-screen. labelminimizeminimize
Fireground LOGIC1983 labelminimizeminimize
Partners Top Books1983 labelminimizeminimize
Poacher Wars LOGIC1983 labelminimizeminimize
The Game Random House1983I guess by the time it came to give this game a title, everyone at Random House had writer's block. labelminimizeminimize
Cogito! Reader's Digest Software1984 labelimageminimize
Concentration Millennium Group1984Five variants of Concentration and a tutorial game to teach players how to select items on a grid by typing Letter+Number (therefore how to play). Three variants of increasing difficulty are 1 player. The last two of increasing difficulty are 2 player only (no computer players provided). When one player has scored more than half of the available points, they game ends and they are declared the winner. Each variant has two or three difficulty levels as well. The hardest game is Morse Code Concentration. At the hardest level, when a card is selected, a Morse Code is played from the Apple's speaker and the visual image on the card is not shown. When a match is made, a visual of what the code represents is shown on the cards. Thus, it teaches Morse Code. labelminimizesubject
Gold-Dust Island Jacaranda Software1984 labelminimizeminimize
Shell Shock author1985 labelminimizeminimize
The Phrase that Pays Softdisk1985 labelminimizeminimize
Don't Quote Me & Adjective Scramble Houghton Mifflin Company1986 labelminimizeminimize
The Struggle for Guadalcanal author1986 labelminimizeminimize
Laser Chess COMPUTE!1987 labelminimizeminimize
Aussie Joker Poker Mindscape (Joker Software)1988 labelminimizeminimize
Star Saga: One - Beyond the Boundary Masterplay1988 labelminimizeminimize
Star Saga: Two - The Clathran Menace Masterplay1989 labelminimizeminimize
Payday GameTek (Creative Software Designs)1990 labelminimizeminimize
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